Arcadia -The Citadel Environment Concept - Kibe Software House
Skyline Mood study

Skyline Mood study

View in game Study

View in game Study

Train station Study

Train station Study

Main Hall Study

Main Hall Study

Mayor intern concept

Mayor intern concept

City Mood Study

City Mood Study

Street Study

Street Study

first sketches

first sketches

Greenhouse Study

Greenhouse Study

Greenhouse intern

Greenhouse intern

Greenhouse intern first idea

Greenhouse intern first idea

Shopping area study

Shopping area study

skyline study

skyline study

shops study

shops study

buildings in game example

buildings in game example

props design

props design

props study

props study

Tower test 1

Tower test 1

Tower test 2 and final version

Tower test 2 and final version

pillars and greenhouses sketches

pillars and greenhouses sketches

Arcadia -The Citadel Environment Concept - Kibe Software House

Concepts realized for the first game of Kibe Software House, Arcadia.
I've worked on the Citadel as the environment concept artist and defined the art style, the mood, and the props.
The Citadel is based on modern Japanese cities.
I've also redacted a Devlog for this area and used it as the base for a lecture on the game art flow at the Sapienza University of Rome, which you can find here: https://www.linkedin.com/pulse/building-arcadia-environment-design-devlog-anime-style-giulia-colombo%3FtrackingId=8SufquedTd6NQeMBowWNwA%253D%253D/?trackingId=8SufquedTd6NQeMBowWNwA%3D%3D.

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