Concepts realized for the first game of Kibe Software House, Arcadia.
I've worked on the Citadel as the environment concept artist and defined the art style, the mood, and the props.
The Citadel is based on modern Japanese cities.
I've also redacted a Devlog for this area and used it as the base for a lecture on the game art flow at the Sapienza University of Rome, which you can find here: https://www.linkedin.com/pulse/building-arcadia-environment-design-devlog-anime-style-giulia-colombo%3FtrackingId=8SufquedTd6NQeMBowWNwA%253D%253D/?trackingId=8SufquedTd6NQeMBowWNwA%3D%3D.